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Tale of kingdoms 2 mod
Tale of kingdoms 2 mod





tale of kingdoms 2 mod

I've got my ToK walled town set-up with my Mine colony as an extension to the town outside of the walled town. but other than building a large town there is no actual goal.

tale of kingdoms 2 mod

I actually like the way you can combine these. Not quite a position I'd like seeing minecolony in. Using them both, especially when ToK gets updated further to advance the story more, it would seem that minecolony would kinda exist in the shadows and such, mainly just being gatherers while you live out of your ToK city. I'd imagine that if you built your minecolony village too close to the guild fort or any one of your other villages, then it would be possible for the main enemy to come out of the guild fort and set fire to your village. I mainly used my minecolony village as miners and lumberjacks (completely skipping the farmer because you can just buy all the food you want from your castle.) The ones in ToK seem pretty inefficient in comparison, since you need to guide them and command them, and there's range limits as well. In comparison Minecolony is more of a peaceful village kind of setting, with better gathering and automation, whereas Tale of Kingdoms is more geared towards this central storyline and combat.

  • Different classes that allow for further customization.This mod feels like it has alot of potential, and I'll keep watching it as they update it.
  • It is our intention to create a medieval open world with: Kingdoms is an upcoming multiplayer mod for Mount & Blade II: Bannerlord. The increased moddability & modding tools will open up a world of possibilities for us which we intend to utilize as much as possible.

    tale of kingdoms 2 mod

    We have the "Persistent" type of module in our minds but with many new design & gameplay changes. With new designs in mind and the changed structure of our team, we've only thought it be appropriate that we deviate away from the "Persistent" name and focus on bringing a mod to life that will answer our wishes and the wishes of our community without the restrictions the "Persistent" name would put us under in terms of expectations. Following the release of Persistent Kingdoms, an open-world Warband mod that was designed to improve the PW experience, our team decided to undertake the next project of bringing that type of a mod to Mount & Blade II: Bannerlord.







    Tale of kingdoms 2 mod